Combine game perception, visual recall, rules, workflows, live interaction and launch management. Five installable bundles with sidebar entries and named tool families.
DSH integration
Native runtime
Author-claimed
Safety audit
Unaudited
Last verified
2026-11-09
License
MIT
01What can it help you accomplish?
Combine game perception, visual recall, rules, workflows, live interaction and launch management
Five installable bundles with sidebar entries and named tool families
DeepSeek Harness users who need this workflow
02How to install into DeepSeek Harness
Prerequisites
- The perception and visual recall bundles need Python 3.10+, numpy and Pillow.
Installation steps
- 01
Follow `INSTALL.md`; the README names `install-all.ps1` as the one-click installer.
Verify the integration
- Check for the README-listed sidebar entries: Game Learning, Game Perception, Visual Entities, Live Bridge and Launcher.
03DSH integration and capability boundaries
DSH integration documented in the repository README
Game learning, perception and launch bundles
Five installable bundles with sidebar entries and named tool families
04Who is it for? When not to use it?
Good for
- DeepSeek Harness users who need this workflow
Not for
- Visual entity packs are tied to a resolution and must be rebuilt after changing the window size.
- Wait for stable scene recognition before `flow_learn`; otherwise it may infer the wrong state machine.
05Compatibility, maintenance and safety notes
- Visual entity packs are tied to a resolution and must be rebuilt after changing the window size.
- Wait for stable scene recognition before `flow_learn`; otherwise it may infer the wrong state machine.
Repository README statements; no independent safety audit.
06Frequently asked questions
How do I install it in DeepSeek Harness?
Follow `INSTALL.md`; the README names `install-all.ps1` as the one-click installer.
What does it add to my DSH workflow?
Five installable bundles with sidebar entries and named tool families
What limitation should I know before enabling it?
Visual entity packs are tied to a resolution and must be rebuilt after changing the window size. Wait for stable scene recognition before `flow_learn`; otherwise it may infer the wrong state machine.
07Related DSH workflows
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08Data and sources
# DSH 打游戏插件合集(2026-10-29)
This page is generated from the project’s public documentation, repository metadata and a structured parse of DSH Plugins; last verified on 2026-11-09. Found an error? Submit a correction.
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