DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.
DSH integration
Native runtime
Author-claimed
Safety audit
Unaudited
Last verified
2026-09-14
License
MIT
01What can it help you accomplish?
Drive a running Godot 4 project through DSH
Native Godot launch, command, screenshot, and project operations
DSH users automating and debugging Godot projects
Run static Godot project operations
Headless scene, script, settings, input map, and export actions
Developers who need project automation without a running game
02How to install into DeepSeek Harness
Prerequisites
- A DSH host runtime, Node.js, a Godot 4.x project, and a Godot executable are required.
Installation steps
- 01
Run `dsh plugin --profile web add github:Smalldy/godot-bridge`.
$ dsh plugin --profile web add github:Smalldy/godot-bridge
Verify the integration
- Restart the web profile and confirm the godot_* tools are available.
Rollback
- Run `dsh plugin --profile web remove godot-bridge`.
03DSH integration and capability boundaries
Native DSH host plugin exposing Godot 4 interaction tools.
Godot runtime control
A project path and running Godot server→Launch, stop, inspect output, send commands, and take screenshots
Headless project operations
A Godot project→16 static operations without a running game
04Who is it for? When not to use it?
Good for
- DSH users automating and debugging Godot projects
- Developers who need project automation without a running game
Not for
- It needs a Godot 4.x project and its interaction-server autoload.
- The Godot executable must resolve from the tool argument, setting, or PATH.
05Compatibility, maintenance and safety notes
- It needs a Godot 4.x project and its interaction-server autoload.
- The Godot executable must resolve from the tool argument, setting, or PATH.
README-based author claims; not security audited.
06Frequently asked questions
How do I install godot-bridge?
Follow the README command in the Install section, then restart the affected DSH profile when the README requires it.
What does godot-bridge add to DeepSeek Harness?
DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.
Are there operational limits?
Review the constraints on this page before enabling it in a production or shared profile.
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08Data and sources
Native **DeepSeek Harness (DSH)** plugin
dsh plugin --profile web add github:Smalldy/godot-bridge
This page is generated from the project’s public documentation, repository metadata and a structured parse of DSH Plugins; last verified on 2026-09-14. Found an error? Submit a correction.
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