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godot-bridge

Curated pickMaintenance: Active

smalldy/godot-bridge

DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.

View on GitHub
$ dsh plugin --profile web add github:Smalldy/godot-bridge

30

stars

1

forks

GDScript

Language

MIT

License

2026-08-14

Created

2026-09-29

Last push

DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.

DSH integration

Native runtime

Author-claimed

Safety audit

Unaudited

Last verified

2026-09-14

License

MIT

01What can it help you accomplish?

  • Drive a running Godot 4 project through DSH

    Native Godot launch, command, screenshot, and project operations

    DSH users automating and debugging Godot projects

  • Run static Godot project operations

    Headless scene, script, settings, input map, and export actions

    Developers who need project automation without a running game

02How to install into DeepSeek Harness

Prerequisites

  • A DSH host runtime, Node.js, a Godot 4.x project, and a Godot executable are required.

Installation steps

  1. 01

    Run `dsh plugin --profile web add github:Smalldy/godot-bridge`.

    $ dsh plugin --profile web add github:Smalldy/godot-bridge

Verify the integration

  • Restart the web profile and confirm the godot_* tools are available.

Rollback

  • Run `dsh plugin --profile web remove godot-bridge`.

03DSH integration and capability boundaries

DSH integrationNative runtime

Native DSH host plugin exposing Godot 4 interaction tools.

  • Godot runtime control

    A project path and running Godot server→Launch, stop, inspect output, send commands, and take screenshots

  • Headless project operations

    A Godot project→16 static operations without a running game

04Who is it for? When not to use it?

Good for

  • DSH users automating and debugging Godot projects
  • Developers who need project automation without a running game

Not for

  • It needs a Godot 4.x project and its interaction-server autoload.
  • The Godot executable must resolve from the tool argument, setting, or PATH.

05Compatibility, maintenance and safety notes

  • It needs a Godot 4.x project and its interaction-server autoload.
  • The Godot executable must resolve from the tool argument, setting, or PATH.
2026-08-142026-09-07v0.1.7

README-based author claims; not security audited.

06Frequently asked questions

How do I install godot-bridge?

Follow the README command in the Install section, then restart the affected DSH profile when the README requires it.

What does godot-bridge add to DeepSeek Harness?

DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.

Are there operational limits?

Review the constraints on this page before enabling it in a production or shared profile.

08Data and sources

  • Author-claimedgithub.com0310d835dc5f…

    Native **DeepSeek Harness (DSH)** plugin

  • Author-claimedgithub.com0310d835dc5f…

    dsh plugin --profile web add github:Smalldy/godot-bridge

This page is generated from the project’s public documentation, repository metadata and a structured parse of DSH Plugins; last verified on 2026-09-14. Found an error? Submit a correction.

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