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dsh-unreal-mcp

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petertxpan/dsh-unreal-mcp

DeepSeek Harness Bundle for Unreal Engine 5.8 via Unreal MCP

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$ dsh plugin add dsh-unreal-mcp

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stars

0

forks

JavaScript

Language

MIT

License

2026-08-25

Created

2026-08-30

Last push

A thin UE adapter that reuses the DSH MCP Client; it does not add a general sandbox, scheduler or approval subsystem.

DSH integration

Native runtime

Author-claimed

Safety audit

Unaudited

Last verified

2026-10-19

License

MIT

01What can it help you accomplish?

02How to install into DeepSeek Harness

Prerequisites

  • Unreal Engine 5.8 with ModelContextProtocol and AllToolsets enabled; use a disposable Unreal test project.
  • DSH with bundle/plugin APIs compatible with 0.1.1-rc.2; Node >=20 and pnpm available to dsh plugin.

Installation steps

  1. 01

    Install with dsh plugin --profile web add dsh-unreal-mcp.

  2. 02

    In the Unreal Editor console, run ModelContextProtocol.StartServer 8000 with both plugins enabled.

  3. 03

    From the Unreal project directory, run dsh --profile web. The endpoint is http://127.0.0.1:8000/mcp.

Verify the integration

  • Check the Unreal Output Log for Created new HttpListener on 127.0.0.1:8000.

Rollback

  • dsh plugin --profile web remove dsh-unreal-mcp

03DSH integration and capability boundaries

DSH integrationNative runtime

Unofficial DSH bundle using its in-box MCP Client for the Unreal server

04Who is it for? When not to use it?

Good for

  • DSH users working with Unreal Engine 5.8

Not for

  • Unreal MCP has editor-level privileges and some toolsets can execute Python. The skill requests explicit authorization before mutations, but enforcement remains with DSH and the environment; this bundle adds no generic sandbox or approval subsystem. For mutating tasks, use a disposable project with a tested recovery point and retain matching tool results and final Editor state.

05Compatibility, maintenance and safety notes

  • Unreal MCP has editor-level privileges and some toolsets can execute Python. The skill requests explicit authorization before mutations, but enforcement remains with DSH and the environment; this bundle adds no generic sandbox or approval subsystem. For mutating tasks, use a disposable project with a tested recovery point and retain matching tool results and final Editor state.
  • Original code and documentation are MIT. Unreal Engine and its plugins remain subject to Epic terms.
2026-08-252026-08-30v0.1.0

README author claims; not independently tested.

06Frequently asked questions

Is this an official DSH or Epic bundle?

No. The README calls it an unofficial DSH bundle for Unreal Engine 5.8’s official MCP server.

Where does DSH connect?

The configured endpoint is http://127.0.0.1:8000/mcp. Start the server in the Unreal Editor console, then launch DSH from the project directory.

Does the bundle enforce its own DSH sandbox?

No. Enforcement remains with DSH and the environment. Unreal tools have editor privileges, so use a disposable test project.

08Data and sources

github.com607acf1Not specified by the author
  • Author-claimedgithub.com607acf199d87…

    Unofficial DeepSeek Harness Bundle for Unreal Engine 5.8's official Unreal MCP server.

  • Author-claimedgithub.com607acf199d87…

    mounts the MCP Client already supplied by DeepSeek Harness.

This page is generated from the project’s public documentation, repository metadata and a structured parse of DSH Plugins; last verified on 2026-10-19. Found an error? Submit a correction.

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