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dsh-godot-ai

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gosomea/dsh-godot-ai

AI-assisted Godot game creation for DeepSeek Harness: build scenes, edit scripts, run games, and verify results.

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$ dsh plugin --profile web-rc2 add dsh-godot-ai@0.7.0

16

stars

1

forks

TypeScript

Language

MIT

License

2026-08-25

Created

2026-10-07

Last push

A DeepSeek Harness Godot Creator preset for editor-driven scene editing and game inspection, with a pinned 3.1.5 backend and Addon pairing.

DSH integration

Native runtime

Author-claimed

Safety audit

Unaudited

Last verified

2026-10-25

License

MIT

01What can it help you accomplish?

02How to install into DeepSeek Harness

Prerequisites

  • DSH 0.2.0-rc.2 Web; Node.js 22.x >=22.19 or >=24, excluding Node 23; uvx is required.
  • Godot >=4.5, with >=4.7 recommended. The Godot AI backend is pinned to 3.1.5; the target project requires its compatible 3.1.5 Addon.
  • Use the same profile as your Web instance; the README example is web-rc2.

Installation steps

  1. 01

    Check `uvx --version`, then run `dsh plugin --profile web-rc2 add dsh-godot-ai@0.7.0` with your Web profile.

    $ dsh plugin --profile web-rc2 add dsh-godot-ai@0.7.0

  2. 02

    After the current task finishes, restart the original Web command. Godot Creator appears in the Agent preset list; if hidden, enable 显示代码工作视图 in settings.

  3. 03

    Open the target project in Godot. In AssetLib, install the Godot AI 3.1.5 Addon; if AssetLib has a newer version, use addons/godot_ai from https://github.com/hi-godot/godot-ai/tree/v3.1.5 instead.

  4. 04

    Enable Godot AI in Project → Project Settings → Plugins and keep the project open in the editor.

  5. 05

    Start a new session, select Godot Creator, open the creation workbench and confirm the connection and target project.

Verify the integration

  • Check the workbench connection and target project before creating content.

03DSH integration and capability boundaries

DSH integrationNative runtime

Godot Creator preset for DeepSeek Harness 0.2.0-rc.2 Web, using the upstream Godot AI editor connection.

  • Godot scene and script editing

    A game description and the open target project→Create or modify scenes, nodes, GDScript/C# scripts, resources, signals and input settings

  • Run and inspect

    A Godot project→Run the game; inspect scene tree, status, errors, warnings, logs and visuals; simulate input where supported

04Who is it for? When not to use it?

Good for

  • DeepSeek Harness users creating Godot games

Not for

  • The README does not claim end-to-end game creation passed for this release: its environment had no connected Godot Addon and did not retest complete games or real-model generation.
  • Old rc8 is unsupported. Godot AI 4.x and DSH 0.2.1-alpha are not yet verified; missing uvx, editor connection or a compatible backend must be resolved.
  • Upgrading from 0.6.0 also requires upgrading DSH. Back up old settings and sessions: legacy adaptive sessions have no lossless recovery promise, and old user preset files are not automatically removed.

05Compatibility, maintenance and safety notes

  • The README does not claim end-to-end game creation passed for this release: its environment had no connected Godot Addon and did not retest complete games or real-model generation.
  • Old rc8 is unsupported. Godot AI 4.x and DSH 0.2.1-alpha are not yet verified; missing uvx, editor connection or a compatible backend must be resolved.
  • Upgrading from 0.6.0 also requires upgrading DSH. Back up old settings and sessions: legacy adaptive sessions have no lossless recovery promise, and old user preset files are not automatically removed.
  • The plugin does not replace the game engine and does not guarantee a complete game from one prompt.
2026-08-252026-10-07v0.7.0

README claims; no independent runtime verification.

06Frequently asked questions

What does dsh-godot-ai require in DeepSeek Harness?

The README specifies DSH 0.2.0-rc.2 Web, Node 22.x >=22.19 or >=24 excluding 23, uvx, and Godot >=4.5 (>=4.7 recommended). Use the pinned Godot AI 3.1.5 backend with its compatible 3.1.5 Addon.

Is the Godot project Addon installed automatically by DeepSeek Harness?

No. Install Godot AI 3.1.5 in the project through AssetLib or the matching source, enable it in Project → Project Settings → Plugins, and keep the target project open.

Has this DeepSeek Harness release passed full game-creation tests?

The README explicitly makes no current end-to-end claim: its environment had no Godot Addon connection and did not retest complete games or real-model generation. Godot AI 4.x and DSH 0.2.1-alpha also remain unverified.

08Data and sources

github.come972d6dNot specified by the author
  • Author-claimedgithub.come972d6da5b5d…

    给 DeepSeek Harness 增加一个专门做 Godot 游戏的 **Godot Creator** 模式。

  • Author-claimedgithub.come972d6da5b5d…

    当前版本 `0.7.0`,支持 DSH `0.2.0-rc.2` Web;不支持旧 rc8。所有能力集中在一个 `godot-creator` preset,不再提供 Adaptive 模式。

  • Author-claimedgithub.come972d6da5b5d…

    你描述玩法,AI 通过原版 [Godot AI](https://github.com/hi-godot/godot-ai) 操作当前打开的编辑器,搭场景、改脚本、制作 UI,再运行并检查结果。

This page is generated from the project’s public documentation, repository metadata and a structured parse of DSH Plugins; last verified on 2026-10-25. Found an error? Submit a correction.

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